Last Rune
Last Rune: The Search of The Munin
Genre: Top-Down Action RPG, Beat 'em Up, Roguelike
Platforms: PC and Consoles
Synopsis and Plot
The fabric of Yggdrasil is unraveling. Hugin, one of Odin's ravens, has masterminded a flawless plan: manipulate the All-Father into triggering an early Ragnarök. Hugin's goal is to purge the current cosmos so that, following the rebirth of the universe, he can seize the throne as the supreme ruler.
You play as a ruthless, decaying warrior — a relentless anti-hero driven solely by vengeance and survival. To cross the boundaries of the Nine Realms and challenge Hugin's scheme, you were forced to wear the Helm of Odin, an artifact of immeasurable power, but one that demands a terrible price: it gradually consumes the wearer's memories. Your only anchor to reality is Munin, Odin's other raven, who was betrayed and left for dead by Hugin. Munin serves as your cynical guide, chronicling your forgotten past, pointing out paths, and reminding you who you are hunting, even as your own mind fades with every jump between worlds.
Gameplay Pillars
1. Visceral Beat 'em Up Combat System
- Melee Combat: Strictly focused on executing brutal combos, enemy crowd control, perfectly timed dodges, and violent finishers using axes, swords, or bare fists.
2. Roguelike Structure and Progression (The Realms)
The journey requires the player to traverse the procedurally generated realms that are already in production:
- Niflheim: The realm of ice, mist, and bitter cold.
- Helheim: The bleak and grim realm of the dead.
- Nidavellir: The subterranean, industrial home of the dwarves (Dvergar).
- The Limbo Tavern (Meta-Progression): Between deaths, Munin gathers the "Soul Shards" you collected, allowing you to unlock permanent upgrades in the hero's skill tree before restoring the journey.
3. The Rune System
O cerne da personalização e dos ganhos de poder do guerreiro durante as corridas depende das Runas antigas encontradas em todos os reinos:
- Bênçãos Rúnicas: Modificadores que alteram as propriedades dos seus ataques (como adicionar propriedades de geada, fogo ou relâmpago aos seus combos).
- Sacrifício e Adaptação: O jogador deve gerenciar e queimar fragmentos e runas para estabilizar seu poder e sobreviver à jornada entre mundos.
Identidade Visual e Atmosfera
- Câmera: Perspectiva isométrica/de cima para baixo clássica com zoom dinâmico que é acionada durante finalizações de chefes ou momentos intensos de combate.
- Estilo de arte: Fantasia sombria estilizada com tons altamente saturados e contrastes de luz nítidos (o brilho de runas antigas cortando a escuridão de reinos corrompidos).
- Trilha sonora: Uma mistura de música folclórica nórdica (instrumentos primitivos, tambores de guerra e canto gutural) misturada com batidas pesadas de sintetizadores ou guitarras fortes para combinar com o ritmo frenético do combate beat 'em up.
Loop do jogo principal
- Explore e lute: entre em um portal para Niflheim, Helheim ou Nidavellir, limpando salas de inimigos utilizando seus combos e os riscos ambientais de cada estágio.
- Colete e Adapte: Encontre runas que modifiquem seus ataques e decida como combiná-las ou usá-las para sobreviver.
- Fale com Munin: Durante breves momentos de descanso, interaja com o corvo para juntar as peças da tradição do mundo e descobrir pistas sobre o seu passado.
- Confronte o Guardião: Derrote o chefe do reino para abrir caminho, culminando no confronto final contra Hugin no topo de Yggdrasil.
| Updated | 7 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Fantosh77 |
| Genre | Adventure, Role Playing |
| Made with | Godot |
| Tags | 2D, Action-Adventure, Hack and Slash, Pixel Art, Roguelike, Singleplayer |
| Average session | About an hour |
| Inputs | Keyboard, Xbox controller |
| Content | No generative AI was used |
Development log
- Last Rune The Munin Search54 days ago



